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ABOUT

Hello, I’m Emily — a CG Modeller, Texturer, and Animator with a broad range of other generalist CG skills. I hold a degree in Animation from the University of the West of England, where I specialised in the 3D pipeline.

I am a dedicated and passionate individual seeking to transition my creative skills into a professional role within the animation and or games industry.

Outside of my professional work, I enjoy crochet, figure skating, and photography. I believe the activities I pursue continually inspire and inform my artistic practice.

I am currently seeking internship or junior-level opportunities within the animation and games industries, where I can contribute meaningfully to a collaborative team while continuing to refine and expand my skills.

SOFTWARE SKILLS

Autodesk Maya
Adobe Substance Painter
Arnold Renderer
Adobe Premiere Pro
Adobe Photoshop
Adobe After Effects

DOWNLOAD MY CV!

SKILLS:  

 

SOFTWARE  

  • Autodesk Maya  

  • Adobe Substance Painter  

  • Arnold Renderer  

  • Adobe Premiere Pro  

  • Adobe Photoshop  

  • Adobe After Effects  

 

PRACTICAL  

  • Teamwork  

  • Team leading  

  • Organisation  

  • Communication  

  • Problem Solving  

  • Mentoring and Teaching  

  • Task Delegation  

  • Time Management 

 

EDUCATION: 

  

University of the West of England, 2023-26  

BA (Hons) Animation  

 

Manchester Metropolitan University, 2022-23 

UAL Foundation Diploma in art and design with a specialism in graphics and illustration. Distinction.

CV

WORK EXPERIENCE: 

University PAL Mentoring, September 2025- May 2026. 

During my third year at University I worked for the University as a 'Peer Assisted Learning' Mentor, supporting first-year students alongside university technicians. In this role, I provided guidance and technical assistance, further developing my mentoring and communication skills while demonstrating strong proficiency in 3D software. 

 

Camp Lindenmere, Stop-Motion Animation Instructor - June – August 2025 

I worked as a Stop-Motion Animation Specialist at an American summer camp, where I taught children the fundamentals of animation, storytelling, and design over an eight week period. This role strengthened my ability to communicate complex concepts clearly, mentor others, and apply creative problem-solving, while deepening my understanding of core animation principles. 

 

Hospitality Work, Bury Golf Club, November 2018-September 2023,

Bristol Rovers FC, September 2024-May 2026  

During my studies, I worked in several hospitality roles providing customer service to a wide range of clients in fast-paced environments. Over time, I developed key skills in team leadership, organisation, communication, and problem-solving, learning to manage responsibilities efficiently while maintaining high standards of service. 

PROJECTS: 

 

Fran-Canine, June 2026  

My Graduate film in which I took on a directorial role and was involved in all stages of production, including concept development, design, modelling, rigging, and animation. This project required both creative leadership and strong technical ability, ensuring a cohesive vision was maintained from pre-production through to final delivery. Collaborating closely with a team, I strengthened my skills in creative leadership, project management, cross-disciplinary communication, and maintaining consistency throughout the 3D pipeline.  

[Directing/ Pre-Production/ 3D Modeling, Texturing/ Animation/ Compositing/ Editing]  

 

Freckle the fantastic, December 2024  

A short CG collaborative film aimed at the pre-school market. Within this project I took on a directorial role, overseeing many aspects of the film, alongside completing the animatic, 3D modelling the main character and comping and editing the whole film together. Working on this collaborative project allowed me to develop skills in teamwork, delegation and time management.  

 

[animatic/ character design/ 3D modeling, texturing/ compositing/ editing]  

 

Animation Practitioner, May 2025  

Project focused on 3D modeling and texturing, I produced three varied models and textured one using Autodesk Maya and Substance Painter. This project has allowed me to further develop my skills in 3D modelling and explore how to adapt a 2D design into a 3D model. 

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