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MODELLING AND TEXTURING

FRAN-CANINE- GRADUATE FILM- CHARACTER MODELLING

My graduate film, a 3 minute short horror parody following a mad scientist who creates a vegetable dog companion from vegetables. For the film I modelled, textured and rigged both of the main characters. I also completed the original character designs which I then translated into 3D models.

Created using Autodesk Maya, Adobe Substance Painter, Rapid Rig.

Created using Autodesk Maya, Adobe Substance Painter, Rapid Rig.

FRAN-CANINE- GRADUATE FILM- ENVIRONMENT MODELLING

The two environments featured in my graduate film, Fran-Canine. 

Created using Autodesk Maya, Adobe Substance Painter.

UNIVERSITY MODELLING PROJECT

As part of my animation practitioner project i enhanced my skills in Maya 3D modelling and Substance Painter texturing by making 3 diverse models based on pre-existing concept art. 

Original Concept art by Giulia Di Cara.

Original Concept art by Barry Reynolds.

Created using Autodesk Maya, Adobe Substance Painter.

FRECKLE THE FANTASTIC - UNIVERSITY SHORT COLLABORATIVE FILM

A collaborative film created from a brief to for a short film aimed at pre-school children (aged 4-6 years old) that I created in collaboration with 4 other students. Below is the main character that I modelled, textured and rigged for our film using Autodesk maya and Adobe Photoshop. This whole project was completed from script to screen in approximately 8 weeks.

Created using Autodesk Maya, Adobe Photoshop, Rapid Rig.

watch the full film using the button below

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